Institute Output

Games and Puzzles as Multicomputational Systems
Stephen Wolfram
Multicomputation is one of the core ideas of the Wolfram Physics Project—and in particular is at the heart of our emerging understanding of quantum mechanics. But how can one get an intuition for what is initially the rather abstract idea of multicomputation? A good approach, I believe, is to see it in action in familiar systems and situations. And I explore here what seems like a particularly good example: games and puzzles.

The Concept of the Ruliad
Stephen Wolfram
I call it the ruliad. Think of it as the entangled limit of everything that is computationally possible: the result of following all possible computational rules in all possible ways. It’s yet another surprising construct that’s arisen from our Physics Project. And it’s one that I think has extremely deep implications—both in science and beyond.

Multicomputation: A Fourth Paradigm for Theoretical Science
Stephen Wolfram
One might have thought it was already exciting enough for our Physics Project to be showing a path to a fundamental theory of physics and a fundamental description of how our physical universe works. But what I’ve increasingly been realizing is that actually it’s showing us something even bigger and deeper: a whole fundamentally new paradigm for making models and in general for doing theoretical science. And I fully expect that this new paradigm will give us ways to address a remarkable range of longstanding central problems in all sorts of areas of science—as well as suggesting whole new areas and new directions to pursue.

The Problem of Distributed Consensus
Stephen Wolfram
In any decentralized system with computers, people, databases, measuring devices or anything else one can end up with different values or results at different “nodes”. But for all sorts of reasons one often wants to agree on a single “consensus” value, that one can for example use to “make a decision and go on to the next step”.