Institute Output

Games and Puzzles as Multicomputational Systems
Stephen Wolfram
Multicomputation is one of the core ideas of the Wolfram Physics Project—and in particular is at the heart of our emerging understanding of quantum mechanics. But how can one get an intuition for what is initially the rather abstract idea of multicomputation? A good approach, I believe, is to see it in action in familiar systems and situations. And I explore here what seems like a particularly good example: games and puzzles.

On the Concept of Motion
Stephen Wolfram
It seems like the kind of question that might have been hotly debated by ancient philosophers, but would have been settled long ago: how is it that things can move? And indeed with the view of physical space that’s been almost universally adopted for the past two thousand years it’s basically a non-question. As crystallized by the likes of Euclid it’s been assumed that space is ultimately just a kind of “geometrical background” into which any physical thing can be put—and then moved around.

Some Relativistic and Gravitational Properties of the Wolfram Model
Jonathan Gorard
The article shows that causal invariance in the Wolfram Model leads to discrete general and Lorentz covariance, introducing curvature concepts for hypergraphs related to the Ricci tensor and Einstein field equations